[Game] Rise of the Tomb Raider

Rise of the Tomb Raider


Rise of the Tomb Raider looks and plays almost identical to the prequel, but its story comes off a lot less inspired and the ice-covered environment it offers is not as interesting to explore this time around.

Beautiful visuals
Underwhelming, bland story
Satisfying climbing and platforming game-play
Lara feels like she lost most of her humanity compared to the prequel
Satisfying shooter and stealth game-play
Nowhere near as many spectacular sights and action setpieces as in the prequel
Collectibles are well integrated and shed light on the story
Shows no real evolution since the prequel

[Novel] Isle of the Dead (Roger Zelazny)

Isle of the Dead


While it has an interesting premise and a fascinating world, Isle of the Dead’s plot and characters don’t offer much in terms of memorability.

Interesting premise
Characters, while not really bad in any way, are not all that interesting
Fascinating setting that mixes sci-fi and fantasy
The plot, while okay, is kind of predictable and not that memorable

[Game] Torment: Tides of Numenera



At first sight Torment: Tides of Numenera feels like it does everything right to be a worthy successor of Planescape Torment — it follows the theme of immortality without being too similar to the original, it inherits its great and detailed writing, and is set in an almost as fascinating world — yet after a bit of playing, you cannot help but realize that at the same time there’s not a single thing that this game exceeds the original on either.

It also feels both unnecessarily dense, with almost every pixel on the screen filled with some interactive gadget or a side-quest, and too short at the same time, with a main quest that ends abruptly almost as though they were short on time.

All that said, despite its shortcomings, I still most certainly enjoyed the game very much overall, and anyone into text heavy RPGs owes it to themselves to check it out.

Attractive, detailed 2D backgrounds
Very basic and bland-looking character models
Extremely fascinating, super far future fantasy setting with rich lore
Too many side-quests and interactive objects that don’t lead to anything memorable
Interesting, solid story
Short, rushed main quest with a somewhat predictable and underwhelming ending
Lots and lots of weird places and cool things to explore
Companions get almost no development and only few even have a quest
Great, old-school true role-playing game-play
Almost no combat game-play, especially if you play charisma based character
Thought-provoking on immortality

[Game] Klonoa: Door to Phantomile



Although a tad bit dated, Klonoa delivers a unique mix of platforming and puzzle game-play that any fan of these kind of games owes it to themselves to check out.

Good, unique platformer with puzzle elements game-play
Outdated visuals
Good boss fights
Not much of a story