[Game] What Remains of Edith Finch

What Remains of Edith Finch


What Remains of Edith Finch is a fascinating, thought-provoking story in the form of a walking simulator. I didn’t enjoy it as much as Gone Home, probably because its plot wasn’t as focused, but it was definitely quite a… unique experience.

Beautiful visuals
Almost no game-play
Immersing, mysterious atmosphere
Most of the plot consists of disjointed set pieces
Interesting story
Thought-provoking on mortality



[Game] Blazblue: Chronophantasma

Blazblue Chronophantasma


My only gripe with Blazblue was that its otherwise fascinating story was nearly impossible to follow due to somewhat clunky storytelling, but Chronophantasma solves that issue by offering a twenty hour long visual novel (with a few fights here and there) to clear things up, and it works brilliantly.

Blazblue’s game-play may be amazing, but I’m totally staying with the series for the plot at this point. That said, I’d still have appreciated more game-play and challenge in the story mode.

Beautiful, colorful 2D visuals
Almost no game-play in the story mode
Good music
Awful English localization
Likable, interesting characters
Mind-blowing, complex sci-fi setting
Intricate, awesome story
Awesome fighter game-play
Great multiplayer

[Game] Ratchet: Deadlocked

Ratched Deadlocked


Well, I’ve been seeing this shift since the second installment, but with this release Ratchet & Clank has finally cast all of its platforming aside and has turned into a somewhat repetitive third person shooter.

It’s not bad, but it doesn’t really compare to other games in the genre like Gears of War, and feels both a bit stale and constricting. I liked the series more when they focused more on the platforming.

Interesting, humorous story
Isn’t even a platformer anymore
Numerous gadgets and weapons
Doesn’t offer anything particularly new to the formula
Quickly starts feeling a bit repetitive

[Game] Super Mario Galaxy 2

Super Mario Galaxy 2


I never understood the craze about Nintendo games, but I did enjoy Super Mario Galaxy 2, finding it a fun if not particularly memorable platformer. I probably would’ve gotten bored before finishing if I didn’t listen to audiobooks as I played it though.

Cheerful, colorful atmosphere
The game is just a collection of random set pieces
Varied, enjoyable stages
The narrative is just insulting to one’s intelligence
Innovative controls
 Feels like the same game as the prequel

[Game] Resident Evil 7

Resident Evil VII


I’ve got no idea why it’s called Resident Evil, but it’s a great horror game that goes back to the roots of the genre, so if it’s a new path the series want to take, I’m all for it.

Although I’d have preferred if this was named something else and launched a different series, since I didn’t mind the kind of approach RE took in Revelations either.

Beautiful visuals
The earlier half is more interesting than the latter
Effective, creepy atmosphere
Hiding and running from enemies can get tedious when you just want to explore
Interesting plot
Actually scary
Fun exploration

[Game] Medal of Honor (2010)

Medal of Honor


I was curious about this game since it took place in a relatively unusual setting of war in Afghanistan, but it turned out to be just a washed down version of Call of Duty that has not even a hint of the old Medal of Honor left about it.

Interesting setting
Feels very uninspired and doesn’t offer anything that other games don’t already do better
The plot is just a combination of mostly disjointed setpieces

[Game] Assassin’s Creed: Syndicate

Assassin Creed Syndicate


The first Assassin’s Creed that I actually felt functioned like a proper sandbox, probably due to the added driving sections and actually interesting side missions.

I was a bit worried that 19th century London might have been a bit too modern for this game series, but with likable characters and missions that finally make you feel like an assassin, Syndicate has proven to be among my favorite AC games together with AC2 and Black Flag.

Breathtaking visuals
Still lots of sections in the city that feel empty game-play wise
A huge city with lots of historical locations to explore
Clunky, overly simplistic combat
Cool, historical, vintage atmosphere
The grappling hook, while making navigation smoother, makes most other climbing mechanics obsolete
Likable, quirky, if not particularly profound characters
Stealth actually functions and is pretty fun
Assassination missions finally make you feel somewhat like an assassin
Awesome climbing mechanics, as always